#include "TestSeen.h"

void TestSeen::Click(int x, int y)
{
	m_iEnd = 1;
}

void TestSeen::SeenInit()
{
	m_iEnd = 0;
	mMap.ImgLoad(_T("../data/img/map/gameover.png"));
	mMap.SetBrush();
	mMap.SetPostion(400,300);
}
void TestSeen::SeenFrame()
{
	if (m_iEnd == 1)
	{
		mSeenEnd = true;
		f1_();
	}
}
void TestSeen::SeenRender()
{
	mMap.SetGraphics(m_G);
	mMap.DrawImg();
}

void TestSeen::SeenRelease()
{

}

TestSeen::TestSeen(void)
{
}


TestSeen::~TestSeen(void)
{
}
